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Battleground Client CommandsIn addition to the commands listed here, clients may also use the admin commands teamname and teamskin when the adminmode is set to "client" (the default) or "admin". Also, many of the admin commands will print the current value of the settings they control, regardless of the adminmode.acommands Show a list and brief description of all admin commands. accuracy [player] Show a player's shooting accuracy with each weapon. If no player argument is given, your own accuracy is displayed. admin [password] Become a server admin. This command must be successfully executed before you may use the admin commands. However, the admin commands teamname and teamskin may be used by all clients if the adminmode is set to "client". autocam [args] Enable autocam or control its settings. With no argument (or the "on" argument), switches player to auto-camera mode and starts following the action. The arguments are as follows: "on" enable camera "off" disable camera "normal" auto-position mode "follow" follow players "max_xy" set max. X/Y delta "max_z" set max. Z delta "max_angle" set max. yaw angle captain [player] With no arguments, displays the name of the team captain. If a player argument is given and the caller is the captain or an admin, the chosen player will become the team's captain. Admins may insert a "team" argument before the player argument to set the captain for a specific team. chasecam [playernum] Switch to chase camera mode. If the optional player number argument is given, then that player is chased. commands Show a list and brief description of all client commands. create [teamname] Create a new team, and become its captain. If the server's "maxteams" is then the 2 teams are pre-created and this command has no effect. deathstats [player] Show a player's deaths by each weapon as well as by telefrag, quad, teammates, and suicides. If no player argument is given, your own deathstats are displayed. eyecam [playernum] Switch to eye camera mode. If the optional player number argument is given, then the view is from that player's eyes. ghost [code] Reconnect to your old body and stats after becoming disconnected during a match (or anytime after readying up). Knowledge of your 3-digit ghost code, given to you when you ready up, is required. ghostcode Display your ghost code. Only you will see it. id Toggle player identification on and off. join [team] [joincode] In battlemode "dm", allows an observer to become a player. In battlemode "match", functions much like the "team" command. joincode [code] Display or set the joincode for your team. If the optional [code] argument is present, your team's joincode will be set/changed to its value. Otherwise, the joincode will be displayed. kickplayer [name] [team] Remove a player from your team. If multiple players have the same name, the first one found that is on the team is kicked. Admins may specify a team argument to remove a player from a specific team. killstats [player] Show a player's kills by each weapon as well as by telefrag, quad, teammates, and suicides. If no player argument is given, your own killstats are displayed. lockteam [team] Prevent new players from joining a team unless they are picked, use the joincode, or use their ghost code (former members only). Admins may specify a team argument, otherwise only captains may lock their own teams. menu Pop up the Join Menu. motd [min|max] [value] Display the server's "Message of the Day". The command recognizes the following optional arguments: "min" display or set (admin only) the minimum time the MOTD will be displayed on a user's screen "max" display or set (admin only) the maximum time the MOTD will be displayed on a user's screen noready Declare yourself not ready for a match. This command is only valid prior to and during a countdown. If a countdown is in progress when a player issues this command, it will be stopped (unless adminmode is "strict"). During a match, however, this command has no effect. The same effect may be achieved by using "unready" or "notready", for compatibility with other popular teamplay mods. pickplayer [name] [team] Add a player to your team. If multiple players have the same name, the first one found that is not yet on a team is picked. Admins may specify a team argument to put a player on a specific team. observer Become an observer. This command has no effect during a match. ready Set yourself ready to begin a match. Unless the adminmode is set to "strict", the countdown will begin once all players (except observers and chasers) have issued this command at the console. readyteam Set your entire team ready for a match (captain only). settings Display the current server settings. Dmflags, battlemode, adminmode, timelimit, fraglimit, maxclients, and extras are displayed. stats Display player stats, including score, total kills (not including teammate kills or suicides), teammate kills (i.e. the player killed a teammate), suicides, deaths (not including suicides), net score (score - deaths), and kill-to-death ratio. talk [userid] [message] Send a message to a specific player. Your name will appear in {}'s along with the message. If invoked with no arguments, this command will print a list of current players and their userids. team [team] [joincode] Join the team whose name is [team]. If a match is in progress, the joincode for that team is required. If the team does not exist, and more teams are allowed, then the team will be created. teamname [name] Change the name of your team to [name]. May also be called in the same manner as the admin version of the command. teams Display the names of the 2 teams. They are also shown on the scoreboard. teamskin [skin] Change the skin for your team to [name]. May also be called in the same manner as the admin version of the command. teamskins Display the names of the skins of the 2 teams. They are also shown in the scoreboard. time Call a timeout (captain only). timein End a timeout (captain only). timeleft Display the elapsed and remaining time in a match, deathmatch, or pregame to a multi-round match. trackcam [playernum] Switch to track camera mode. If the optional player number argument is given, then that player is tracked. unlockteam [team] Allow new players to join a previously-locked team. Admins may specify a team argument, otherwise only captains may unlock their own teams. unreadyteam Unready your entire team (captain only). vote [command] [option] The vote command may be used to initiate or cast a vote unless the adminmode is "strict". Voting may be initiated on either a map change, a battlemode change, or a change in the allowed enhancements. If more than half of the connected clients vote "yes" the requested change will be carried out. If more than half vote "no", the change will not be carried out and the vote will end. To cast your vote, use "vote yes" or "vote no". If a vote does not complete within one minute, it will be considered defeated and the requested change will not happen. Admins may also use "vote cancel" to cancel the current vote. The following forms of the "vote" command are acceptable: vote map [mapname]: A vote will be initiated on a map change, unless [mapname] is the current map. vote mode [match|dm]: A vote will be initiated to change the battlemode, unless the current mode is the same as the supplied mode. vote allow [id|status|all]: A vote will be initiated to allow the specified feature, unless it is already allowed. vote disallow [id|status|all]: A vote will be initiated to disallow the specified feature, unless it is not allowed. vote tl [timelimit]: A vote will be initiated to change the timelimit, unless the current timelimit is the same as the supplied one. vote fl [fraglimit]: A vote will be initiated to change the fraglimit, unless the current fraglimit is the same as the supplied one. vote dm [0|1]: A vote will be initiated to change the "dm" mode, unless the supplied value is the same as the current value. See the "dm" command for further details. vote tp [1-4]: A vote will be initiated to change the teamplay mode, unless the supplied mode is the same as the current mode. See the "tp" command for further details. vote powerups [0|1]: A vote will be initiated to change the "powerups" setting to the supplied value. 0 means no powerups, 1 means powerups spawn as usual. vote bfg [0|1]: A vote will be initiated to toggle whether or not the BFG is allowed to spawn. 0 means no BFG, 1 means the BFG will be allowed as usual. vote yes: Cast your vote in favor of a requested change. vote no: Cast your vote against a requested change. vote cancel: Cancel the current vote. Admin-only. |